AI Insights · Timothy · April 2022
Top 5 Geolocation Games on Android in the Middle East - Q1 2022
A detailed look at the performance of the top 5 geolocation games on Android in the Middle East during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 geolocation games on the Android platform in the Middle East showcased varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Pokémon GO from Niantic, Inc., experienced notable fluctuations. Weekly revenue peaked at approximately $15.3K in the week of February 21, followed by a decline, ending the quarter with around $4.1K. Weekly downloads showed a peak of about 4.1K in the same week, with a consistent trend around 3.3K to 4K for most of the period. Active users saw a slight decline, starting from 190.5K and closing at 175.7K.
Jurassic World Alive by Jam City, Inc., saw steady weekly revenue, peaking at $663 in late January and maintaining a range between $200 and $500 for the rest of the quarter. Downloads mirrored this consistency, with a peak of 999 in late January and a gradual decline to around 586 by the end of March. Active users showed growth initially, peaking at 3.7K in late January, and then fluctuating around 3.2K to 3.4K.
Tamadog - Puppy Pet Dog Games by Appsyoulove had a relatively modest performance. Weekly revenue remained steady, ranging from $115 to $266. Active users saw a decline from 927 at the start of the quarter to 663 by the end of March. Downloads were negligible throughout the period.
COIN: Always Be Earning from XY Labs, Inc., demonstrated a unique trend with a gradual increase in weekly downloads, peaking at 408 by the end of March. Revenue followed a similar pattern, peaking at $269 in early February and then stabilizing around $68 to $191. Active users saw significant growth, starting at 50 and rising to 782 by the end of the quarter.
Five Nights at Freddy's AR by Illumix Inc., had a dynamic performance. Weekly revenue ranged from $82 to $197, with a slight peak in mid-March at $170. Downloads peaked at 5.8K in early January, followed by a decline to around 2K by the end of March. Active users saw an initial rise to 35.5K in early February, then a gradual decline, closing the quarter at 29.2K.
These insights, powered by Sensor Tower data, highlight the varied performance of the top geolocation games in the Middle East on the Android platform. For more detailed insights and trends, visit Sensor Tower.